DPC++ Programming on NVIDIA GPU virtual workshop

Ruyman Reyes and Stuart Adams, Codeplay Software
DPC++ Programming on NVIDIA GPU virtual workshop

Intel invites you to join the DPC++ Programming on NVIDIA GPU virtual workshop. Learn how Codeplay has collaborated with Intel to deliver an open source DPC++ back-end implementation that provides support for Nvidia GPUs. The speakers will present details of how developers can take advantage of this, and how support has also been added for the oneMKL BLAS library. The workshop will be from 11:00 AM to 12:30 PM CT on Wednesday, July 22, 2020.

Abstract:
 

DPC++ provide developers with the ability to write standard C++ code for heterogeneous systems, and accelerate execution using a range of different processors including CPUs, GPUs and FPGAs.

Software developers can use this implementation to target Nvidia GPUs using any SYCL code, without any porting or special tricks required. If you have existing SYCL code, or if you are writing new SYCL code, you can compile it and target Nvidia GPUs without modifications.

Doing a hands-on exercise will help you to learn how to invoke the compiler to compile your code for Nvidia hardware using DPC++.